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Fang Yu

AI Creative Technologist

Building 3D stages with AI, design and code — taking one idea all the way to an interactive work.

  • Experience 8 yrs cross-craft
  • Role AI Creative Lead · Infinite Canvas Lab
  • Degree BSc CS · Canglan University
  • City Shanghai
One person, one pipeline · ABOUT

One person, one pipeline

8 yrs · AI workflows, brand experiences, realtime 3D, open source

  • Works across AI, design, code and 3D — takes an idea from prompt to interactive product solo.
  • Eight years spanning brand visuals, interaction design and realtime 3D web development.
  • Now focused on weaving generative AI into everyday creative and delivery workflows.
  • Prompts, pipelines and shaders by day; storyboards, voxel characters and open source by night.
  • Tools keep expiring; the craft of making complex ideas legible does not.
EXPERIENCE

Experience

  1. 2022.09—PresentInfinite Canvas Lab · AI Creative Lead
    • Wired four AI pipelines — image, 3D, video and agent orchestration — into brand delivery, tripling creative output.
    • Led flagship projects such as AI Avatar and the generative brand asset library, owning stack, prompts and frontend.
    • Built the quality review process that lets generated work ship into commercial delivery reliably.
    • Ran quarterly AI workflow training across design, engineering and marketing — 200+ attendees.
  2. 2020.01—2022.08Warp Drive Studio · Creative Developer
    • Shipped 12 realtime 3D brand sites with Three.js, React Three Fiber and GSAP, averaging 2.4s to interactive.
    • Distilled reusable WebGL scene templates, performance budgets and fallbacks — mobile crashes down 80%.
    • Co-authored the design-to-3D handoff spec with the design team, cutting 3D project timelines by ~30%.
  3. 2017.07—2019.12Shiguang Design · Visual & Interaction Designer
    • Delivered visual identity, websites and interactive prototypes for 20+ brands from zero to launch.
    • Turned Figma specs into reusable components and design tokens, lifting team collaboration speed.
    • Taught myself frontend and took on implementation — first designer on the team to ship their own designs.
  4. 2019—PresentIndependent practice · voxel characters, generative art, open source
    • Open-source voxel toolchain (modeling scripts, palette generator, GLB optimizer) used by 40+ projects, 2k+ stars.
    • Generative art series Fragments selected for 3 digital art exhibitions.
    • Published 30+ tutorials on AI × 3D workflows in the creative coding community.
EDUCATION

Education

  1. 2013.09—2017.06Canglan University · BSc Computer Science
    • Minor in visual communication; thesis “Breathing Type” won the annual gold award.
  2. 2020.03—2020.11Creative Coding Lab · generative art & realtime graphics
    • Focus: generative visuals, GLSL, realtime rendering, interactive installations.
  3. 2022—2023Ongoing study
    • Machine learning specialization (2023)
    • Procedural modeling and geometry nodes in Blender (2022)
    • Prompt engineering and agent workflows (2023)
Core skills

Core skills

  1. AI workflow
    • Prompt engineering / ComfyUI pipelines / LoRA fine-tuning
    • Agent orchestration / output quality review / AI product design
  2. Design
    • Figma / brand visuals / motion design
    • Design systems and tokens / storyboarding / IA
  3. Engineering
    • TypeScript / React / Next.js / Node.js
    • WebGL / GLSL / Git and CI / performance
  4. 3D
    • Blender / Three.js / React Three Fiber
    • Voxel and procedural modeling / GLTF pipeline / lighting
  5. Collaboration
    • Bilingual collaboration / cross-team facilitation
    • Talks and training / open source / writing
Selected projects

Selected projects

  1. VoxelMe
    • A pipeline that turns one photo into a voxel avatar and 3D model, covering image, modeling and display.
    • About five minutes end to end; 12,000+ avatars generated in the first six months.
  2. PromptCanvas
    • A visual AI workbench for designers, organising prompts, references and results on one infinite canvas.
    • 5,000+ creators in the first year, with 800+ community workflow templates.
  3. EchoCity
    • Twenty-four hours of a city's sound data rebuilt as a walkable realtime 3D exhibition.
    • Sole developer across data visualisation, 3D scene and interaction; shown at 2 new media festivals.
  4. Fragments
    • A generative art series on the fragmentation of memory, growing structures across a voxel grid.
    • Deterministic seeds make every piece reproducible; 3 exhibitions and 2 institutional collections.
VoxelMe
Awards & recognition

Awards & recognition

  1. 2025Generative Creativity Awards · Gold, AI × 3D track
  2. 2024Interactive Site of the Year · Best Creative Tech
  3. 2023Open source · voxel toolchain adopted by 40+ projects
  4. 2021Young Creators Program · Newcomer of the Year
Portfolio

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Fang Yu

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