Tripo3D
Models

Tripo P1

P1-20260311

Optimized for best-in-class low-poly generation.

Topology
Cleanest
Speed
~ 10s
No Texture
Speed
~ 60s
With Texture
Face Limit
48 - 20,000
Input
Text, Image, Multiview
Output
Clean Low-poly Mesh

Tripo P1.0 delivers exceptionally refined geometry even at low face counts. It is ideal for game assets, stylized content, and mobile-ready 3D workflows where topology efficiency is critical. With strict face limit control from 48 to 20,000 and base mesh generation in approximately 10 seconds, P1 is built for speed and precision at scale.

  • Strict 48-20,000 face limit control
  • ~10s base mesh generation (no texture)
  • Game-asset ready topology
Tripo P1 showcase

Pricing

Pricing is based on the task type and specific parameters. Generating standard textures or using premium topology options incurs additional costs.

Task TypeNo TextureStandard TextureDetailed Texture
Text to 3D304050
Image to 3D405060
Multiview to 3D405060

Does NOT support: quad, smart_low_poly, generate_parts, geometry_quality

Endpoints

Click any of the endpoint cards below to jump directly to the detailed API documentation and code examples.

Parameters

face_limit
48 to 20,000 (recommended: ≥150 simple, ≥250 complex)
texture
Enable texture maps (default: true)
pbr
Enable PBR materials (default: true)
export_uv
UV unwrapping control

Rate limits

Rate limits ensure fair and reliable access to the API by placing specific caps on parallel requests. Your usage tier determines how high these limits are set.

CategoryConcurrency Limit
3D Generation — P Series3 parallel tasks

Snapshots

Snapshots let you lock in a specific version of the model so that performance and behavior remain consistent.

P1-20260311Current stable release