Tripo P1
Optimized for best-in-class low-poly generation.
Tripo P1.0 delivers exceptionally refined geometry even at low face counts. It is ideal for game assets, stylized content, and mobile-ready 3D workflows where topology efficiency is critical. With strict face limit control from 48 to 20,000 and base mesh generation in approximately 10 seconds, P1 is built for speed and precision at scale.
- Strict 48-20,000 face limit control
- ~10s base mesh generation (no texture)
- Game-asset ready topology

Pricing
Pricing is based on the task type and specific parameters. Generating standard textures or using premium topology options incurs additional costs.
| Task Type | No Texture | Standard Texture | Detailed Texture |
|---|---|---|---|
| Text to 3D | 30 | 40 | 50 |
| Image to 3D | 40 | 50 | 60 |
| Multiview to 3D | 40 | 50 | 60 |
Does NOT support: quad, smart_low_poly, generate_parts, geometry_quality
Endpoints
Click any of the endpoint cards below to jump directly to the detailed API documentation and code examples.
Parameters
Rate limits
Rate limits ensure fair and reliable access to the API by placing specific caps on parallel requests. Your usage tier determines how high these limits are set.
| Category | Concurrency Limit |
|---|---|
| 3D Generation — P Series | 3 parallel tasks |
Snapshots
Snapshots let you lock in a specific version of the model so that performance and behavior remain consistent.
| P1-20260311 | Current stable release |