WORKFLOWS
Cookbook
WORKFLOWS / 2026.09.18GPT-6 Astra 3D Game Scene Workflow: Build a Medieval City with Tripo and Unreal MCP
Chain Tripo CLI and Unreal MCP with GPT-6 Astra: break one reference image into an asset list, block out scale and routes, batch-generate buildings and props with H3.1 / P2.0, swap them into the level, set lighting and fog, then walk it in first person — with the prompts used at every stage.
WORKFLOWS / 2026.09.18The AI Tailor Reports for Duty: How a Dress-Up Mini Game Came to Be
Building an IP-character dress-up system on Tripo-generated 3D garments: from polycount and topology standards and cel-shaded stylization, to fixing skirt tearing and clipping with an independent bone chain, spring-damper dynamics and colliders, and finally handing the repetitive rigging work to AI.
WORKFLOWS / 2026.07.24Codex × Blender: Build an Interior Scene, Fast
Skeleton first, flesh later: lock spatial relationships with an AABB blockout, generate references and textures with Codex, replace placeholders one by one with Tripo models, then finish with layered lighting.

