Tripo3DTripo3D
DocsModelsPricingSupport
BlogCookbookShowcaseCollaboration ProgramEvents

WORKFLOWS

Cookbook

Updated · ongoing3 Posts
WORKFLOWS / 2026.09.18
Workflows2026.09.18

GPT-6 Astra 3D Game Scene Workflow: Build a Medieval City with Tripo and Unreal MCP

Chain Tripo CLI and Unreal MCP with GPT-6 Astra: break one reference image into an asset list, block out scale and routes, batch-generate buildings and props with H3.1 / P2.0, swap them into the level, set lighting and fog, then walk it in first person — with the prompts used at every stage.

10 MIN READTripo DevRel
↗
WORKFLOWS / 2026.09.18
Workflows2026.09.18

The AI Tailor Reports for Duty: How a Dress-Up Mini Game Came to Be

Building an IP-character dress-up system on Tripo-generated 3D garments: from polycount and topology standards and cel-shaded stylization, to fixing skirt tearing and clipping with an independent bone chain, spring-damper dynamics and colliders, and finally handing the repetitive rigging work to AI.

8 MIN READTripo DevRel
↗
WORKFLOWS / 2026.07.24
Workflows2026.07.24

Codex × Blender: Build an Interior Scene, Fast

Skeleton first, flesh later: lock spatial relationships with an AABB blockout, generate references and textures with Codex, replace placeholders one by one with Tripo models, then finish with layered lighting.

12 MIN READTripo DevRel
↗
01
Products
Tripo StudioTripo API
Company
PricingTerms of ServicePrivacy PolicyStatus
Resources
DocsCookbookShowcaseEventsBlogTripoSR (Open source)
© 2023 - 2026 Tripo. All rights reserved.