Try it live Description
Crossroads is a short, self-contained street-defense scene: move, aim and fire through three finite waves. A small hovering support unit provides covering fire, and a Tripo P2 turret comes online to track and fire at approaching targets.
The miniature street is a gift for people who need a safe place to return to, and the playable slice focuses on the simple act of keeping that street safe.
Controls are intentionally small: WASD and mouse on desktop, or Move and Fire sticks on touch. The English demo includes success, failure and retry, and contains only this scene, its combat logic and the models it needs. Desktop and portrait browser playthroughs were tested; performance on physical phones is not claimed.
The street environment, character models and movement and weapon-animation helpers are reused from the author's earlier web-game project. New for this entry are the Tripo P2 turret with a fixed base, rotating head and muzzle anchors, independent target tracking and firing, and an isolated English combat scene with three finite waves, mouse, keyboard and touch controls, success, failure and retry.
How Tripo was used
The twin-barrel turret that aims and fires on its own was generated with Tripo P2.
- Twin-barrel turret: Tripo P2 generated the textured turret. Its exterior was kept, while a fixed base, a rotating head and two muzzle anchors were prepared so it can aim and fire at approaching targets.
- Workflow: an AI reference image goes into Tripo P2, the mesh is prepared locally, and the turret is integrated into the Three.js scene with GPT-6 Astra / Codex.
- Street and characters: the environment and character models are earlier Tripo assets reused here, not new P2 output.


