Tripo Animation
Preset motion library for rigged models.
Apply preset animations to rigged models. Supports walk, run, idle, combat actions, and creature-specific motions for bipeds, quadrupeds, and more. Process up to 5 animations in a single batch request. Animations are baked directly into geometry by default, and an in-place mode is available to remove root displacement for game engine locomotion systems.
- 100+ preset animations (incl. 90+ biped-exclusive)
- Batch process up to 5 animations at once
- Bake animations directly into geometry
Pricing
Pricing is based on the task type and specific parameters. Generating standard textures or using premium topology options incurs additional costs.
| Operation | Credits |
|---|---|
| Single animation | 10 |
| Batch animation | 10 × count |
Input must be a rigged model (typically from Auto Rig)
Endpoints
Click any of the endpoint cards below to jump directly to the detailed API documentation and code examples.
Parameters
Rate limits
Rate limits ensure fair and reliable access to the API by placing specific caps on parallel requests. Your usage tier determines how high these limits are set.
| Category | Concurrency Limit |
|---|---|
| Animation (shared with rigging) | 3 parallel tasks |
Snapshots
Snapshots let you lock in a specific version of the model so that performance and behavior remain consistent.
| v1.0-20240301 (rig) | 90+ biped presets |
| v2.5-20260210 (rig) | 16 universal presets |