Tripo P2
Native quad topology, built for games and real-time pipelines.
Tripo P2.0 Preview is the upgrade to P1, built for games and real-time production pipelines, and it generates meshes that are easier to edit, rig, and animate. Native quad topology comes with smooth, logical edge flow, and mesh density is allocated where detail is needed. The face budget rises to 50,000 triangles or 25,000 quads, giving detailed characters, hard-surface assemblies, vehicles, and architectural props richer detail. Text, single-image, and multiview inputs are supported, and multiview gives precise control over the sides and back. The upcoming official release will further improve mesh stability and add more fine-grained controls.
- Native quad topology with clean edge flow
- Up to 50,000 triangles or 25,000 quads
- Ready for rigging, animation, and editing
Pricing
Pricing is based on the task type and specific parameters. Generating standard textures or using premium topology options incurs additional costs.
| Task Type | No Texture | Standard Texture | Detailed Texture | 8K Texture |
|---|---|---|---|---|
| Text to 3D | 100 | 110 | 120 | 130 |
| Image to 3D | 100 | 110 | 120 | 130 |
| Multiview to 3D | 100 | 110 | 120 | 130 |
Does NOT support: smart_low_poly, generate_parts, geometry_quality
Endpoints
Click any of the endpoint cards below to jump directly to the detailed API documentation and code examples.
Parameters
Rate limits
Rate limits ensure fair and reliable access to the API by placing specific caps on parallel requests. Your usage tier determines how high these limits are set.
| Category | Concurrency Limit |
|---|---|
| 3D Generation — P Series | 5 parallel tasks |
Snapshots
Snapshots let you lock in a specific version of the model so that performance and behavior remain consistent.
| P2-20260801 | Preview (current) |
| P1-20260311 | Previous stable release, still available (no quad support) |