Models

Tripo P2

P2-20260801Preview

Native quad topology, built for games and real-time pipelines.

Topology
Native Quad
Face Limit
48 - 50,000
Triangle
Face Limit
48 - 25,000
Quad
Input
Text, Image, Multiview
Output
Quad or Triangle Mesh

Tripo P2.0 Preview is the upgrade to P1, built for games and real-time production pipelines, and it generates meshes that are easier to edit, rig, and animate. Native quad topology comes with smooth, logical edge flow, and mesh density is allocated where detail is needed. The face budget rises to 50,000 triangles or 25,000 quads, giving detailed characters, hard-surface assemblies, vehicles, and architectural props richer detail. Text, single-image, and multiview inputs are supported, and multiview gives precise control over the sides and back. The upcoming official release will further improve mesh stability and add more fine-grained controls.

  • Native quad topology with clean edge flow
  • Up to 50,000 triangles or 25,000 quads
  • Ready for rigging, animation, and editing

Pricing

Pricing is based on the task type and specific parameters. Generating standard textures or using premium topology options incurs additional costs.

Task TypeNo TextureStandard TextureDetailed Texture8K Texture
Text to 3D100110120130
Image to 3D100110120130
Multiview to 3D100110120130

Does NOT support: smart_low_poly, generate_parts, geometry_quality

Endpoints

Click any of the endpoint cards below to jump directly to the detailed API documentation and code examples.

Parameters

model
Set to P2-20260801 to use P2 Preview (required)
quad
Output a quad mesh, P2 only (default: false)
face_limit
Triangle 48 to 50,000; 48 to 25,000 with quad=true; adaptive if omitted (recommended: ≥150 simple, ≥250 complex)
model_seed
Geometry seed; the same seed and input produce the same mesh
texture
Enable texture maps (default: true)
pbr
Enable PBR materials (default: true); forces texture to true
texture_quality
standard (default), detailed, extreme (8K), or fast (requires texture v3.5-20260815)
texture_version
Texture model; P Series defaults to v3.0-20250812, and fast or delight require v3.5-20260815
texture_seed
Texture seed; keep model_seed and change texture_seed for new textures on the same geometry
delight
Remove lighting from the reference image before texturing (default: true; v3.5-20260815 only)
auto_size
Scale the model to real-world size in meters (default: false)
export_uv
UV unwrapping (default: true); set to false for faster generation and smaller files
export_orientation
Export forward axis: +x, -x, -y or +y (default: +x); leave unset if you plan post-processing

Rate limits

Rate limits ensure fair and reliable access to the API by placing specific caps on parallel requests. Your usage tier determines how high these limits are set.

CategoryConcurrency Limit
3D Generation — P Series5 parallel tasks

Snapshots

Snapshots let you lock in a specific version of the model so that performance and behavior remain consistent.

P2-20260801Preview (current)
P1-20260311Previous stable release, still available (no quad support)