Tripo Rigging
Auto skeleton rig with weight painting.
Automatically add a skeleton rig to any 3D model with one API call. Supports 7 creature types with accurate joint placement and weight painting, preparing static meshes for instant animation; v3.0, recommended for humanoids, rigs them faster and better and adds an others type for any other skeleton. Run a free Rig Check first to verify model compatibility and get the recommended rig type before committing credits.
- Biped, quadruped, hexapod, octopod, avian, serpentine, aquatic; others with v3.0
- Tripo or Mixamo bone naming; v3.0 adds ActorCore, Unity, Unreal and VRM
- Exports to rigged GLB or FBX

Pricing
Pricing is based on the task type and specific parameters. Generating standard textures or using premium topology options incurs additional costs.
| Operation | Credits |
|---|---|
| Rig Check (prerigcheck) | 0 (Free) |
| Auto Rigging | 25 |
Always run Rig Check first to verify model compatibility and get recommended rig type
Endpoints
Click any of the endpoint cards below to jump directly to the detailed API documentation and code examples.
Parameters
Rate limits
Rate limits ensure fair and reliable access to the API by placing specific caps on parallel requests. Your usage tier determines how high these limits are set.
| Category | Concurrency Limit |
|---|---|
| Animation (shared with retarget) | 10 parallel tasks |
Snapshots
Snapshots let you lock in a specific version of the model so that performance and behavior remain consistent.
| v3.0-20260909 | Recommended for humanoids: faster, higher-quality rigging; adds others and new specs (set explicitly) |
| v2.5-20260210 | Non-humanoid creatures; bipeds supported but not recommended |
| v1.0-20240301 | Default; biped only, 90+ biped presets |