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Alan Parkour

A four-player party race across a stylized Shanghai Bund: everyone runs automatically, with just two moves, BOOST and BANANA, to overtake and trip up rivals past the Huangpu River and the Lujiazui skyline.

Author: Alan Yang
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Description

Alan Parkour is a four-player party racing game set on a stylized version of Shanghai's Bund. The author wanted to turn Shanghai into a small playable gift: not just a city to look at, but a world you can run through with friends.

Four players race along fixed lanes while running forward automatically. Each has only two actions: BOOST to gain speed, and BANANA to disrupt the nearest opponent ahead. The simple controls keep the game easy to understand while still creating moments of overtaking, timing and playful chaos. A race runs from the countdown through hits, slips and recoveries, live rankings and the finish order to the results, and you can restart straight away.

The course takes in the Bund waterfront and its historic architecture, the Huangpu River and its sightseeing boats, and the Lujiazui skyline. Rather than pursuing a perfectly accurate digital twin, the goal was to capture the recognizable feeling of Shanghai and turn it into a fast, accessible, playful world.

It is a gift for everyone who has loved Shanghai, misses it, or has always wanted to experience it: a small interactive memory of the city that you can enter, race through and share with others. Everything, from the concept, characters and running system to the Bund environment and the full gameplay loop, was built from scratch during the hackathon. The game was made in Godot and exported for the web.

How Tripo was used

Tripo created the key 3D assets in the final game, letting the author turn visual references into usable game assets quickly within the hackathon timeline.

  • What it made: the Lujiazui skyline, the Bund's landmark buildings, a sightseeing yacht and the banana prop.
  • How: each was generated from reference images, then brought into Blender for inspection, decimation, scaling and placement before going into Godot.

Trailer