Download source Description
An AI World Where AI Beats AI is a digital realm built from rules and algorithms, where humans no longer fight in person. You play a mind designer and build your own AI agent: define its goals, personality and strategic logic, and configure how it perceives and behaves.
Once the battle begins, every character is driven by AI, sensing its surroundings, reading the situation and carrying out tactics on its own. AI fights AI, and AI beats AI. You are the designer behind the scenes and a spectator, watching two independent minds maneuver, outwit each other and win or lose, with no script.
This is not a battlefield where humans conquer AI. The authors see this virtual world, home to countless clashing minds, as a gift from humanity to artificial intelligence: an arena where it can compete, evolve, make mistakes and let its intelligence flourish freely.
The project was developed in Unreal Engine for PICO, using a modular sci-fi environment kit and a customizable robot from Fab. During whiteboxing and concept design, the team used World Labs for quick communication and iteration, which the authors call a great help in keeping artists and programmers in sync. It is provided as Unreal Engine project source code and needs to be built locally.
How Tripo was used
According to the authors, Tripo is the one irreplaceable core of the project besides Unreal Engine, used mainly to build characters fast.
- Smart topology and AI rigging: models are generated in smart topology mode, then rigged and animated with AI, so characters come together remarkably quickly.
- One-click Bridge: Tripo works well with Unreal Engine, and the one-click Bridge makes it simple to use.
- Time saved: it saved a great deal of time on assets.


