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Bara Bath Bash

Whack-a-mole in VR, but with capybaras, in a hot spring, in the snow. Each controller is a wooden hammer, a round lasts two minutes at most, and in the last 15 seconds the capybaras pop up two at a time.

Author: Bara Bath BashSource code
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Description

Bara Bath Bash is a chill VR game for PICO 4 Ultra: whack-a-mole, but with capybaras, in a hot spring, in the snow. The author wanted a place to go when the day has been too much. You put on the headset and you are standing in quiet snow, mountains all around and a hot-spring pond at your feet, with soft music playing. Then a capybara pops out of the water, looking perfectly calm, and you bash it with a hammer.

That is the whole game, and that is the point. Each controller is a wooden hammer. Capybaras pop up and duck back under; hit one and you score, let one slip away and you get a red cross, and three crosses end the round. A bear holding a wooden sign keeps score beside the pond: hits on the left, the clock on the right, three miss slots underneath. A round lasts two minutes at most. It starts gently and gets faster, and in the last 15 seconds the capybaras surface two at a time, so every round ends in a happy scramble.

It is a gift for anyone who needs to let off some steam. Swinging a hammer at something silly is a surprisingly good way to shake off stress, and doing it somewhere calm and beautiful makes it feel like a short vacation rather than a workout. Nothing here is violent or tense: the capybaras just bob back into the warm water, ready to pop up again. The feeling the author is after: thirty seconds to understand, two minutes of laughing, then "one more go", and you take the headset off a little lighter than you put it on.

It is also built so there is nothing to learn:

  • You never press a controller button. You start the game, and play again, by hitting a big button with your hammer.
  • One picture at the start shows all you need to know: hold, swing, bash.
  • The logo, instructions and buttons move to match your height, so tall, short and seated players all get the same view.

The 3D models were generated with Tripo and assembled in Unity 6, and the game runs as a standalone APK on the headset. The project began before the hackathon with the core loop (capybaras popping up, swing-speed hit detection, a timed round with scoring and a difficulty ramp) and the Tripo-generated pond and models. The bear scoreboard, the skybox and snowy ground, sound and music, the hammer-hit buttons and height-adaptive menu, the three-miss system, the final rush and the head-tracking fix for PICO were all added during the event.

How Tripo was used

Tripo is the core of this world: the capybaras, hot-spring pond, bear scoreboard, tree, rocks, table and start button were all generated with Tripo from the author's concept images.

  • One command per model: the author scripted the Tripo API so a single command turns an image into a model, and used the Tripo DCC Bridge to bring models straight into Unity.
  • A prop that works: the bear's sign is not decoration but a live scoreboard with hits, the timer and miss marks.
  • A reusable pipeline: concept image, then Tripo, then Unity, then PICO 4 Ultra, repeated for every prop.

Trailer

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