INTERACTIVEEDUCATIONTOOLSGAMESFILMPHYSICAL

Showcase

Curated · ongoing212 Projects

The Last Caretaker

A browser puzzle game about two robots: old Ashou teaches young Yaya to jump and carry, permanently losing each skill he passes on, and you switch between them to open the final door together.

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Cardboard Adventure

A portrait-mode idle RPG in a handmade cardboard style: a squad of eight classes runs looping routes and battles automatically while you hunt loot and gear up. A gift to childhood days spent building cardboard kingdoms.

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Good Night

A one-tap casual game set over one long night: as a small glowing light, hop between real planets, gather the kind words people say to each other, and piece together a sentence each night to light up a constellation.

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A Gift for My Past Self

A narrative game about returning to the moments that shaped your life. In act one, set in a rainy burger shop, your hungry younger self finds a kids' meal voucher that isn't yours and must choose between hunger and kindness.

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Gift No.188

A quiet cycling narrative game: a man cycles up the mountain to travel once more along the road where his mother disappeared. Loop a misty figure-eight route, stop at 16 stations and gather fragments. No combat, no fail state, 20–30 minutes.

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Our Colourful World

A first-person sensory journey home when sight is not the main guide: dropped at an unfamiliar stop, you start in darkness and find your way by spatial sound, a white cane, tactile paving, passers-by and the smell of a bakery.

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Feel and Be Felt

A playable world built from Abbott's 1884 book Flatland: live as a Square who can only ever see a line, feel a Tripo-made cube pass through your world one slice at a time, then rise above the plane and hear the citizens sing its corners.

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I KNOW — Before the Next Change

A familiar 3D classroom where a child can rehearse the next transition, one concrete cue at a time: watch an articulated child show hands here, step back and take a breathing break, and confirm each action before moving on.

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Mind Patch

A first-person sim about a reclusive apothecary who harvests, mixes and seals remedies for wounded hearts. Some customers come from a past the apothecary tried to forget, and healing them may be the first step to healing yourself.

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