INTERACTIVEEDUCATIONTOOLSGAMESFILMPHYSICAL
Showcase

Sunken Palace
A combat-free puzzle exploration game: in the year 4626, a ruins surveyor descends into a flooded underground complex, raises and lowers the water to reshape the paths, and slowly realizes it is the ancient Jinci Temple.

Skipping Work for the Apocalypse
A zombie-apocalypse survival game: roll the dice of fate to see whether today brings hell or a breather, set your stats and let the AI scavenge on its own, fortify your camp against midnight raids, and choose your way to an ending.

Brutal Derby
A fast-paced vehicular combat game: pick a car, enter races and demolition derbies, and ram, shoot and blow rivals apart with machine guns, rockets, grenades and mines while cars deform and shed whole sections.

Century's End Exorcist
A dreamcore FPS dedicated to the author's grandfather, once a Taoist priest: as a rookie at an exorcism company, load East Asian exorcism arts into plugins, build your loadout and fight through looping, randomly generated roguelike levels.

Frostfall: The Last Guardian
A work-in-progress sci-fi environment and boss character project in Unreal Engine: a frozen future world where an abandoned colony is slowly reclaimed by nature, guarded by a mechanical boss generated with Tripo.

Accidental Sect Master
A cultivation-sect management game where NPCs run on a locally deployed, quantized Qwen3 model, so they talk with you and remember. Raise prodigies, build an army, found a ranked university and compete with rival sect masters for talent.

The Unfinished Journey
A narrative adventure game: as Carrier 07, a walking machine, tow a sealed archive up a 5 km mountain road to the last transmitter, alone with the wind, a Geiger counter and radio voices replaying an unknown past.

Found You!
A single-player 3D hide-and-seek game in a miniature garden of fabric leaves and a paper moon: shrink with mushrooms, slip through low openings, hide in boxes or baskets, and play a gentle round with a long-eared dog.

Costa Vida: A Place to Breathe
A stylized Mediterranean life game about restoring an old farm by the sea: pick oranges and grapes, sell at the village market, water, compost and replant, and leave time to enjoy the coast. The gift is a place to breathe.

