INTERACTIVEEDUCATIONTOOLSGAMESFILMPHYSICAL
Showcase

LEBOT
Assemble your very own robot warrior by hand and face off in spectacular arcade battles!

The Happy Prince
A 3D puzzle game reimagined from Oscar Wilde's The Happy Prince: fly as the swallow over a town forever at dusk, eavesdrop on the townspeople's quiet sorrows, and decide who deserves today's gold leaf.

Questant
An AI learning app for K12 students that breaks world news into ideas kids of every age can grasp and teaches them in four steps: watch, answer, write, teacher feedback. Original Questmon monsters appear in showcases, battles and lessons.

Borrowed Light
Drop in a photo of the person you always photograph badly. Minutes later they're a 3D person on a golden-hour causeway, posing and teaching seven three-second moves for any phone, then walking into Van Gogh's paintings and onto the Moon.

Kacha Bear
Make chocolate squishies, mooncakes and fortune cookies by hand, then squeeze until they crack. Hide a note and a tiny 3D object Tripo carves from your words in a mooncake for someone you can't be with, who has to crush it to find them.

Mingshan
Handwrite a name ten times and it grows into a mountain, one bead for every pass of your pen. As water floods in, the name surfaces and then breaks into islands, and a small gift made with Tripo can sit on the summit.

Guardians of Yuanmingyuan
A 3D game that blends first-person exploration with tower defense: step through a reflection in the ruins into the Old Summer Palace of the past, help with garden life, then rally Haiyantang's zodiac heads as guardians against attack.

Planet of Us
A planet from a whole friend group: each friend sends a photo and a line, AI draws them as storybook figurines holding gifts, and Tripo turns them into 3D figures who gather on a little planet around the friend who lights everyone up.

ROOM: Where Memories Belong
ROOM finds places in your camera roll. It recognizes the same space across years of photos and videos, rebuilds it as a 3D room you can step back into, and returns each memory to where it happened.

